local _ = game.ReplicatedStorage local Obbies, ObbyM = require(_.ClientDB.ObbyDB), require(_.ClientModules.Game.ObbyM) local Location = require(_.ClientModules.Core.InteriorsM.Location) Location:__init("Obbies", "MainDoor", {exiting_door = "Obbies/MainDoor"}) for Obby, Data in pairs(Obbies) do Location:__init(Obby, "MainDoor", {exiting_door = Obby.."/MainDoor"}) pcall(ObbyM.enter_obby, workspace.Interiors:WaitForChild(Obby, 300)) ObbyM.complete_obby() end